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godot-devtool

by wangdiandao · TypeScript · ★ 85

Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.

#ai#ai-assisted-development#automation#developer-tools#game-development#gamedev#godot#godot-engine#mcp#model-context-protocol#typescript

Install

npx -y github:wangdiandao/godot-devtool

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "godot-devtool": {
      "command": "npx",
      "args": [
        "-y",
        "github:wangdiandao/godot-devtool"
      ]
    }
  }
}

From the README

[](LICENSE) [](CHANGELOG.md) [](https://godotengine.org/) [](https://modelcontextprotocol.io/) [](https://www.typescriptlang.org/) English | [中文](README.zh-CN.md) [Buy me a coffee on Patreon](https://patreon.com/wangdiandao) if this project helps you. I am not very familiar with editing Patreon pages yet; thanks for your understanding. is a Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation. The stdio MCP server starts without binding the WebSocket bridge port; bridge tools open the local bridge on demand, keep it alive while is active or a…
Read full README on GitHub →

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