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monolith

by tumourlove · C++ · ★ 84

MCP plugin for Unreal Engine 5.7 — gives AI assistants full read/write access to Blueprints, Materials, Niagara VFX, Animation, Mesh, AI (BT/ST/EQS/SO), GAS, Logic Driver, ComboGraph, UI, Audio (Sound Cues + MetaSounds), and more. 1,226 actions across 16 modules. Zero Python dependency.

#ai#ai-tools#animation#audio#blueprint#claude#claude-code#cursor#gameplay-ability-system#material-editor#mcp#mesh#model-context-protocol#niagara#procedural-generation#ue5-plugin#unreal-engine#unreal-engine-5#unreal-engine-plugin#vfx

Install

git clone https://github.com/tumourlove/monolith.git

Claude Desktop config

Add this to your claude_desktop_config.json:

{
  "mcpServers": {
    "monolith": {
      "command": "npx",
      "args": [
        "-y",
        "github:tumourlove/monolith"
      ]
    }
  }
}

From the README

**One plugin. Every Unreal domain. Zero dependencies.** [](https://unrealengine.com) [](LICENSE) [](https://modelcontextprotocol.io) - **Blueprint (89 actions)** — Full CRUD, node graph manipulation, JSON-to-Blueprint building, auto-layout (Sugiyama), CDO property access, data tables, structs, enums, template system, Blueprint comparison. Works as a complete Blueprint co-pilot with any MCP client - **Material authoring (63 actions)** — Programmatic PBR graph building, custom HLSL, material functions, texture import, batch operations, preview rendering, compilation stats, tiling quality analy…
Read full README on GitHub →

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