MCP Directory
Back

monolith

by tumourlove · C++ · ★ 189

MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection Intelligence (decision / risk / C++ reflection / replication queries). 1,400+ actions across 25+ namespaces. Native C++, zero Python dependency.

#ai#ai-tools#animation#audio#blueprint#claude#claude-code#cursor#gameplay-ability-system#material-editor#mcp#mesh#model-context-protocol#niagara#procedural-generation#ue5-plugin#unreal-engine#unreal-engine-5#unreal-engine-plugin#vfx

Install

git clone https://github.com/tumourlove/monolith.git

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "monolith": {
      "command": "npx",
      "args": [
        "-y",
        "github:tumourlove/monolith"
      ]
    }
  }
}

From the README

**One plugin. Every Unreal domain. Zero dependencies.** [](https://unrealengine.com) [](LICENSE) [](https://modelcontextprotocol.io) Monolith exposes **~1,400+ actions across 25+ in-tree namespaces** through a namespace-dispatch pattern: each domain registers a single tool, and a central lists everything available. (Exact counts are intentionally approximate — query for the live figure.) Covered domains: Blueprints, Materials, Animation, Niagara, Mesh, UI (incl. CommonUI), AI (Behavior Trees, State Trees, EQS, Smart Objects, Perception, Navigation), Gameplay Ability System, Logic Driver…
Read full README on GitHub →

Related media servers