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ue5-mcp

by mirno-ehf · C++ · ★ 64

Let AI edit your Unreal Engine Blueprints. MCP server plugin for Claude Code — describe what you want in plain English.

#ai#blueprints#claude#claude-code#gamedev#mcp#model-context-protocol#ue5#unreal-engine#unreal-engine-5#unreal-engine-plugin#vibe-coding

Install

git clone https://github.com/mirno-ehf/ue5-mcp.git

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "ue5-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "github:mirno-ehf/ue5-mcp"
      ]
    }
  }
}

From the README

Vibe code your Blueprints, materials, and Anim Blueprints. This plugin lets Claude Code (or any MCP client) read, modify, and create Unreal Engine 5 Blueprints — just describe what you want in plain English. > "Add a health component to my player character" · "Find everywhere I use GetActorLocation and replace it" · "What does my damage system do?" https://github.com/user-attachments/assets/11b86d62-982b-42b3-bddb-aeeddc3e675c Tell Claude Code: A UE5 editor plugin exposes your project's Blueprints over a local HTTP server. An [MCP](https://modelcontextprotocol.io) wrapper connects that to…
Read full README on GitHub →

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