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VibeUE

by kevinpbuckley · C++ · ★ 394

Unreal Engine Vibe Coding tool

#ai#ai-tools#automation#blueprint#claude#copilot#cursor#game-development#gamedev#landscape#mcp#mcp-server#model-context-protocol#niagara#open-source#python#ue5#unreal-engine#unreal-engine-plugin#vibe-coding

Install

git clone https://github.com/kevinpbuckley/VibeUE.git

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "vibeue": {
      "command": "npx",
      "args": [
        "-y",
        "github:kevinpbuckley/VibeUE"
      ]
    }
  }
}

From the README

https://www.vibeue.com/ [](https://www.unrealengine.com) [](https://modelcontextprotocol.io) [](LICENSE) [](https://discord.gg/hZs73ST59a) [](https://www.vibeue.com/donate) **VibeUE is the MCP Expansion + AI Editor Toolset for Unreal Engine 5.8+.** Unreal 5.8 added a built-in MCP server and AI toolsets; VibeUE is an **MCP Expansion** that plugs straight into them and adds a deep **AI Editor Toolset** — a library of editor capabilities — Blueprints, materials, landscape, foliage, animation, Niagara, UMG, audio, StateTree, gameplay tags, input, UVs, **performance/profiling**, and more — regist…
Read full README on GitHub →

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