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glade-mcp

by Glade-tool · C# · ★ 172

Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 235+ granular tools, a Unity-aware system prompt, game design document project context, script semantic search, and skill calibration.

#ai#ai-tools#claude#cursor#game-development#gamedev#gemini#llm#mcp#model-context-protocol#openai#unity#unity3d#vscode#windsurf

Install

git clone https://github.com/Glade-tool/glade-mcp.git

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "glade-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "github:Glade-tool/glade-mcp"
      ]
    }
  }
}

From the README

Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity or Godot editor. **Unity:** 235+ tools, full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer with RAG and cross-session memory. **Godot (4.3+):** 53 native tools across scene/node, scripts, resources, signals, runtime (incl. structured runtime-event observation), project introspection, Control / Window UI, and lighting & WorldEnvironment. The MCP server auto-detects which editor is running (Unity…
Read full README on GitHub →

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