MCP Directory
Back

fennara-godot-ai

by fennaraOfficial · C++ · ★ 101

AI chat and agent tooling for Godot, with MCP support, local runtime, and native editor integration.

#ai-agent#ai-coding#ai-game-development#claude-code#codex#cursor#gamedev#gdscript#godot#godot-4#godot-addon#godot-engine#godot-plugin#indiegamedev#mcp#mcp-server#model-context-protocol

Install

git clone https://github.com/fennaraOfficial/fennara-godot-ai.git

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "fennara-godot-ai": {
      "command": "npx",
      "args": [
        "-y",
        "github:fennaraOfficial/fennara-godot-ai"
      ]
    }
  }
}

From the README

[](https://discord.com/invite/3fF4ft9PTk) [](LICENSE.md) Fennara gives MCP clients a live connection to Godot. Agents can inspect scenes, check scripts, capture runtime errors, and validate changes inside the editor instead of guessing from project files alone. It is built for Godot projects where file edits are not enough. Node paths, exported variables, scene resources, runtime logs, screenshots, and editor diagnostics all matter. Fennara also includes an optional in-editor chat dock backed by the same local daemon. The chat can use project-aware tools, show the active MCP target, store p…
Read full README on GitHub →

Related ai & ml servers