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Godot-MCP

by ee0pdt · GDScript · ★ 584

An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude

#claude#gamedev#godot#mcp

Install

git clone https://github.com/ee0pdt/Godot-MCP.git

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "github:ee0pdt/Godot-MCP"
      ]
    }
  }
}

From the README

A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management. - **Full Godot Project Access**: AI assistants can access and modify scripts, scenes, nodes, and project resources - **Two-way Communication**: Send project data to AI and apply suggested changes directly in the editor - **Command Categories**: - **Node Commands**: Create, modify, and manage nodes in your scenes - **Sc…
Read full README on GitHub →

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