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Godot-MCP

by Dokujaa · Python · ★ 46

An MCP for Godot that leverages Claude

Install

pip install git+https://github.com/Dokujaa/Godot-MCP.git

Claude Desktop config

Add this to your claude_desktop_config.json:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "uvx",
      "args": [
        "git+https://github.com/Dokujaa/Godot-MCP.git"
      ]
    }
  }
}

From the README

A Model Context Protocol (MCP) server that enables Claude Desktop to control and interact with the Godot Engine editor. https://github.com/user-attachments/assets/07424399-31b5-47ee-a20d-808b2e789731 GENERATE DYNAMIC SCENES BY CALLING THE MESHY API, DIRECTLY IMPORTED INTO GODOT - Godot Engine (4.x or later) - Python 3.8+ - Claude Desktop app - Meshy API account (optional, for AI-generated meshes) 1. Copy the folder to your Godot project's directory 2. Open your Godot project 3. Go to 4. Enable the "Godot MCP" plugin 5. You should see an "MCP" panel appear at the bottom of the editor 6.…
Read full README on GitHub →

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