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unity-mcp

by CoplayDev · C# · ★ 11,105

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

#ai#ai-integration#anthropic#claude#copilot#cursor#game-development#gamedev#gemini#llm#mcp#model-context-protocol#openai#unity#unity3d#videogames

Install

git clone https://github.com/CoplayDev/unity-mcp.git

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "unity-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "github:CoplayDev/unity-mcp"
      ]
    }
  }
}

From the README

| [English](README.md) | [简体中文](docs/i18n/README-zh.md) | |----------------------|---------------------------------| [](https://coplaydev.github.io/unity-mcp/) [](https://discord.gg/y4p8KfzrN4) [](https://www.coplay.dev/?ref=unity-mcp) [](https://unity.com/releases/editor/archive) [](https://www.python.org) [](https://modelcontextprotocol.io/introduction) [](https://opensource.org/licenses/MIT) **Create your Unity apps with LLMs.** MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the [Model Context Protocol](https://modelcontextp…
Read full README on GitHub →

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