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unity-mcp

by CoplayDev · C# · ★ 9,052

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

#ai#ai-integration#anthropic#claude#copilot#cursor#game-development#gamedev#gemini#llm#mcp#model-context-protocol#openai#unity#unity3d#videogames

Install

git clone https://github.com/CoplayDev/unity-mcp.git

Claude Desktop config

Add this to your claude_desktop_config.json:

{
  "mcpServers": {
    "unity-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "github:CoplayDev/unity-mcp"
      ]
    }
  }
}

From the README

| [English](README.md) | [简体中文](docs/i18n/README-zh.md) | |----------------------|---------------------------------| [](https://discord.gg/y4p8KfzrN4) [](https://www.coplay.dev/?ref=unity-mcp) [](https://unity.com/releases/editor/archive) [](https://assetstore.unity.com/packages/tools/generative-ai/mcp-for-unity-ai-driven-development-329908) [](https://www.python.org) [](https://modelcontextprotocol.io/introduction) [](https://opensource.org/licenses/MIT) **Create your Unity apps with LLMs!** MCP for Unity bridges AI assistants (Claude, Claude Code, Cursor, VS Code, etc.) with your Unity Edi…
Read full README on GitHub →

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