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godot-mcp

by Coding-Solo · JavaScript · ★ 4,444

MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.

#ai#godot#mcp

Install

npx -y github:Coding-Solo/godot-mcp

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "github:Coding-Solo/godot-mcp"
      ]
    }
  }
}

From the README

[](https://github.com/sponsors/Coding-Solo) [](https://modelcontextprotocol.io/introduction) [](https://godotengine.org) [](https://nodejs.org/en/download/) [](https://www.typescriptlang.org/) [](https://github.com/Coding-Solo/godot-mcp/commits/main) [](https://github.com/Coding-Solo/godot-mcp/stargazers) [](https://github.com/Coding-Solo/godot-mcp/network/members) [](https://opensource.org/licenses/MIT) A Model Context Protocol (MCP) server for interacting with the Godot game engine. Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control pr…
Read full README on GitHub →

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