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godot-mcp

by Coding-Solo · JavaScript · ★ 3,337

MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.

#ai#godot#mcp

Install

npx -y github:Coding-Solo/godot-mcp

Claude Desktop config

Add this to your claude_desktop_config.json:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "github:Coding-Solo/godot-mcp"
      ]
    }
  }
}

From the README

[](https://github.com/sponsors/Coding-Solo) [](https://modelcontextprotocol.io/introduction) [](https://godotengine.org) [](https://nodejs.org/en/download/) [](https://www.typescriptlang.org/) [](https://github.com/Coding-Solo/godot-mcp/commits/main) [](https://github.com/Coding-Solo/godot-mcp/stargazers) [](https://github.com/Coding-Solo/godot-mcp/network/members) [](https://opensource.org/licenses/MIT) A Model Context Protocol (MCP) server for interacting with the Godot game engine. Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control pr…
Read full README on GitHub →

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