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mcp-unity

by CoderGamester · C# · ★ 1,632

Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs

#antigravity-ide#claudecode#codex-cli#copilot#cursor#game-development#gemini#mcp#model-context-protocol#openai#unity#unity-package#unity3d#windsurf

Install

git clone https://github.com/CoderGamester/mcp-unity.git

Claude Desktop config

Add this to your claude_desktop_config.json:

{
  "mcpServers": {
    "mcp-unity": {
      "command": "npx",
      "args": [
        "-y",
        "github:CoderGamester/mcp-unity"
      ]
    }
  }
}

From the README

[](https://modelcontextprotocol.io/introduction) [](https://unity.com/releases/editor/archive) [](https://nodejs.org/en/download/) [](https://github.com/CoderGamester/mcp-unity/stargazers) [](https://github.com/CoderGamester/mcp-unity/commits/main) [](https://opensource.org/licenses/MIT) | [🇺🇸English](README.md) | [🇨🇳简体中文](README_zh-CN.md) | [🇯🇵日本語](README-ja.md) | |----------------------|---------------------------------|----------------------| MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity pro…
Read full README on GitHub →

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