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unity-mcp-plugin

by AnkleBreaker-Studio · C# · ★ 80

Unity MCP Plugin (UPM) — Editor bridge for AI-assisted game development. Enables Claude, Cursor & MCP-compatible AI to control Unity Editor with 268 tools: scenes, GameObjects, components, builds, profiling, Shader Graph, Amplify Shader Editor, terrain, physics, NavMesh & more. Free & open source.

#ai#ai-assisted-development#ai-game-development#amplify-shader-editor#anklebreaker#claude#csharp#game-development#gamedev#mcp#model-context-protocol#open-source#shader-graph#unity#unity-editor#unity-mcp#unity-package#unity-plugin#unity3d#upm

Install

git clone https://github.com/AnkleBreaker-Studio/unity-mcp-plugin.git

Claude Desktop config

Add this to your claude_desktop_config.json:

{
  "mcpServers": {
    "unity-mcp-plugin": {
      "command": "npx",
      "args": [
        "-y",
        "github:AnkleBreaker-Studio/unity-mcp-plugin"
      ]
    }
  }
}

From the README

> **The Unity Editor side of the most comprehensive [MCP (Model Context Protocol)](https://modelcontextprotocol.io) integration for Unity game development.** Install via Unity Package Manager to let Claude, Cursor, Windsurf, or any MCP-compatible AI assistant control your Unity Editor with **288 tools** across **30+ categories**. Built and maintained by [AnkleBreaker Studio](https://github.com/AnkleBreaker-Studio). This package runs a lightweight HTTP bridge inside the Unity Editor on . The companion [Unity MCP Server](https://github.com/AnkleBreaker-Studio/unity-mcp-server) connects to it, e…
Read full README on GitHub →

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