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gdai-mcp-plugin-godot

by 3ddelano · GDScript · ★ 90

A MCP server integration for Godot Engine that allows Claude, Cursor, Windsurf, VSCode, etc to perform actions like creating scenes, resources, scripts, reading errors and much more.

#gdextension#gdscript#godot#godot-addon#godot-engine#godot-plugin#godotengine#mcp#mcp-server

Install

git clone https://github.com/3ddelano/gdai-mcp-plugin-godot.git

Auto-generated from the repo's primary language — check the repo's own README for its exact install instructions.

Claude Desktop config

A starting point for your claude_desktop_config.json (auto-generated — the repo's README may specify a published package name or required env vars):

{
  "mcpServers": {
    "gdai-mcp-plugin-godot": {
      "command": "npx",
      "args": [
        "-y",
        "github:3ddelano/gdai-mcp-plugin-godot"
      ]
    }
  }
}

From the README

> gdai-mcp-plugin-godot **GDAI MCP Godot Plugin** allows AI to control the Godot Editor to create scenes, nodes, scripts. It can debug script errors, debugger and output logs. > 🔗 [Get the Plugin (https://gdaimcp.com)](https://gdaimcp.com)   Use the GDAI MCP Plugin to control Godot from any MCP Client like Cursor, Windsurf, Claude, VSCode etc. 1. **Install in Godot Project** Add the GDAI MCP Plugin to your Godot project. [Installation Guide](https://gdaimcp.com/docs/installation) 2. **Add command in MCP Client** Add the MCP server command to your MCP Client's config.…
Read full README on GitHub →

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